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・ Jones General Store and Esso Station
・ Jones Glacier
・ Jones Gulch
・ Jones Hall
・ Jones Hall (Marlow, New Hampshire)
・ Jones Hewson
・ Jones High School
・ Jones High School (Orlando, Florida)
・ Jones Hill, Queensland
・ Jones Hope Wooten
・ Jones House
・ Jones House (Boone, North Carolina)
・ Jones House (Pontiac, Illinois)
・ Jones House (Sulphur Springs, Arkansas)
・ Jones Ice Shelf
Jones in the Fast Lane
・ Jones Inlet
・ Jones Intercable
・ Jones International University
・ Jones Island
・ Jones Island (South Australia)
・ Jones Island State Park
・ Jones Island, Milwaukee
・ Jones Jones Jones
・ Jones Knowles Ritchie
・ Jones Kusi-Asare
・ Jones Lake
・ Jones Lake State Park
・ Jones Law (Philippines)
・ Jones Law Office


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Jones in the Fast Lane : ウィキペディア英語版
Jones in the Fast Lane

''Jones in the Fast Lane'' is a life simulation game developed and published by Sierra Entertainment in 1990. The objective of the game is to attain certain amounts of money, happiness, status, and education. The exact amounts needed are defined by the player(s) when the game begins. The game's name and goals are a play on the concept of keeping up with the Joneses.
As of 2006, the game was unofficially ported to Adobe Flash.
== Development ==
The game's working title was ''Keeping Up with Jones''.
''Jones in the Fast Lane'' was entirely developed as a set of storyboards before artwork or coding commenced. The "board game" interface was aimed at ensuring the rules were intuitive and accessible to younger or inexperienced players.
The 256-color VGA graphics were impressive for the time, with most computer games still produced in 16-color EGA. Produced in 1990,〔 it was also one of the first games to run in Windows 3.0 which was released in May 1990.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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